AI Insights · Timothy · July 2024
Top 5 Hypercasual Games on Android in Lithuania: Q2 2024
Discover the performance trends of the top 5 hypercasual games on Android in Lithuania for Q2 2024, including downloads, revenue, and active users.
In the second quarter of 2024, the top 5 hypercasual games on the Android platform in Lithuania showed diverse performance trends across downloads, revenue, and weekly active users. Here’s an overview of how each game fared during this period based on data from Sensor Tower.
Lady Popular: Dress up game from XS Software AD maintained a relatively stable revenue throughout the quarter, with weekly earnings peaking at approximately $674 in early April and fluctuating between $424 and $564 in subsequent weeks. Downloads saw a modest increase, starting at 44K in the first week of April and maintaining a steady flow, ending with 27K in the last week of June. Weekly active users showed minor fluctuations, starting at 396K and closing the quarter at 348K.
Screw Jam by Rollic Games experienced significant variability in its metrics. Revenue climbed from $124 in early April to a peak of $261 in May before sharply declining to $46 by the end of June. Downloads saw a similar trend, starting at 358K, dipping to zero in early June, and slightly recovering to 9K in the last week of June. Weekly active users also declined steadily from 772K in early April to 424K by the end of June.
One State RP - Role Play Life from ChillBase showed a notable increase in revenue towards the end of the quarter, starting at $82 in early April and peaking at $298 in mid-June before dropping to $48 by the end of June. Downloads remained relatively stable, ranging from 88K to 141K throughout the quarter. Weekly active users saw a gradual increase, starting at 233K and rising to 265K by the end of June.
EVA Character AI & AI Friend by Novi Limited had a mixed performance. Revenue fluctuated, starting at $35 in early April, peaking at $262 in the last week of June. Downloads saw a significant surge, beginning at 56K and reaching 527K by the end of the quarter. Weekly active users followed a similar upward trend, increasing from 89K to 480K.
Vice Online - Open World Games from Jarvi Games Ltd demonstrated consistent performance in revenue, starting at $43 in early April and peaking at $132 in mid-May. Downloads were stable, ranging from 55K to 225K, with a slight dip in mid-quarter. Weekly active users remained strong, starting at 981K and ending at 888K.
For more detailed insights and data, visit Sensor Tower.